Categories
Uncategorized

Mapping by ne1co @ Gods Kitchen

An awesome example of mapping on stage. Using an extremely simple structure ne1co and a collaborative based in France project onto the semi transparent material, giving a really nice 3D effect. I also really like how the DJ booth is central to the animation. I would really like to imitate using this technique as part of my innovation project, and hopefully find some unique angle to take on it. I have already documented myself trying to project onto 3D surfaces in situe, but I want to try and build something specifically to be mapped onto, and possibly with interactive properties.

Categories
Uncategorized

Squideh

This ink drawing was given to me by a friend, I asked her if I could animate it in a simple way using a wave type effect on the creatures legs. The end result should form part of the underwater scene I am also working on at the moment.

Categories
Uncategorized

Hall of Doors

A still from the Hall animation I am working on in Maya. I want to create a labyrinth of doors that the camera negotiates , adding to the 3D effect. The nice thing about this animation is that it is quite bold and loops very easily, it will hopefully be quite a sleek addition to the set. Here is a link to the original concept art: http://2.bp.blogspot.com/_XP2GUQJ-4Ts/SwhJlVGqh8I/AAAAAAAAAKY/9uZ0kc8q9M8/s1600/Hall.jpg

Above is the initial inspiration for the hallway taken from ‘The Yellow Submarine’ I would also like to create a canopy of archways over the hall as in the Beetles animation.

Categories
Uncategorized

Spacebeetle



Here are a few stills from the beetle Simon and I put together in Maya. Although the beetle still needs abit of work, and a change in colour, I really like the background effect Simon came up with. We are currently putting together a way of animating this effect in time with a beat. You can also see a mock up of the ‘space junk’ that the Beetle will dodge and swerve, alot of the models for this I hope to source from Adam and Cherie, such as an oil drum from Adam, which we can put a radioactive glow onto in the textures editor. I may even chuck in a few of my own models from the Hallway design which I intent to document on here shortly.

Categories
Uncategorized

Spirograph Development

Although Flash does use vectors which give out some quite bold and clean results, I am not impressed with the more recent 3D function encorporated into the program. Above I have taken some stills of an onion skin effect on the incremental3D animation to show what it might look like if a trail were to be left behind by each oval. In order to see this animated I will have to look into coding this 3D effect, and possibly leave Flash behind for processing which uses an OpenGL pixel based rendering method. It is a shame to not be using vectors as these usually give a more fluent, clean result, but when put into 3D it seems flash cannot handle it very well.

FUTURE DEVELOPMENT:: Use the stills above as a starting point to generate a similar effect using the processing 1.0 language. Hopefully I can also integrate colour evolution into the live drawing/animation.

Categories
Uncategorized

Incremental Spectrogram in 3D

Here is an example of a 3D flash animation I made using exact increments of RGB values (colour differences) and also exact rotations in 3D space. I am quite pleased with the outcome, although there are some glitches with the animation, despite my precise approach. I am making these graphic, mathematical animations in an attempt to simplify the moving image to a base level in order to hopefully find some convergence with simple musical devices.

Categories
Uncategorized

Mix

Here is the first example of a loopmix put together using Resolume Avenue. Included are the two most recent compositions I have been working on in Maya.

Categories
Uncategorized

Flower Pulse

Here is a variation on the flower of life animation where each set surrounding the middle node is delayed slightly to give a pulsing wavelike movement. I am really pleased with the way this has come out, although the beginning of the animation does not link up with the end yet. I will have to rectify this and perhaps add some colour variations, possibly also emanating from the centre.

Categories
Uncategorized

Flower of Life Loop


Here is a basic example of an animated version of the flower of life pattern I have been discussing with Jackson Tayler, a collaborator in this area of geometric patterns. This ancient pattern is repeated throughout many different cultures in history and is said to represent the structure from which all life has evolved on a molecular scale. I have also written more about this in a previous post entitled: Metatron’s cube.

FUTURE DEVELOPMENT:: Work out a way of delaying the animation of each symbol, so that a wave-like pattern can emerge from the centre. I may need to use a programming language like processing to draw and animate this.

Categories
Uncategorized

Cells


The idea of this animation was to follow the path of a growing tube made of cells as it was growing. Here is my first attempt at visualising this, made of only one drawing looped and scaled to give the appearance of it passing under the camera. I also added a radial blur, specific to the direction of movement and some lighting effects. One quite nice feature of the animation is that the hue can be variated to give a really nice effect where some cells stand out more than others.

FUTURE DEVELOPMENT:: Make the animation smoother and more variable, in order to reflect the unique nature of cells. Also maybe animate the camera to give the appearance that we are moving and not just the cells.