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Ralph McQuarrie – Jabba’s Palace

Concept artwork, Jabba's Palace, Ralph McQuarrie, Starwars, Starwars concept art

I was insipired the other night by watching the third Starwars film (Episode IV Return of the Jedi 1983). The set design and cinematography from one of the opening scenes gave me a very immersive feeling of actually being in Jabba’s palace, or perhaps another place I have been, where space and light was used exceptionally well. The above drawing by Ralph McQuarrie was very closely followed by the set designers who also added in their own details, like the strangely reflective and hollow locking teeth on the door and corridors leading to unknown places. The long arches and sandy textures seem to come from a Moorish influence and definitely give a sense of being cool in a hot climate.

I find it incredible that so much space can be portrayed through the window of a TV screen. I want to challenge myself to create my own fantasy interior to hang on a wall, as if a window to another world. The window itself will become crucial to this and should tie in to the theme of the interior.

Most importantly I want to convey a strong feeling associated with something pleasant, like in the instance above, giving a feeling of nostalgia from a strong sense or emotion.

I also want to convey a series of futuristic interiors, similar to that of the Jedi temple in episode III where massive pillars give a great sense of space and light. In order to do this I plan to visit some of the larger cathedrals and churches in London and see if I can modernise the cold stone of the walls, playing with textures and forms that could one day be formed from futuristic, programmable materials through the wonders of nanotechnology.

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Uncategorized Web/App Design

Lycamobile Site Evolution

UX Design, Web design, site evolution, Lycamobile, Lycamobile site evolution, current website

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Festive Banners

A new creative for the Lycamobile Festive Prize Draw. I also constructed the landing page for the campaign which you can see by clicking on the banners. Good Luck!
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New Lyca Dynamic Display templates

I recently was asked to refresh the dynamic display ads for Lycatel across all brands. Here is the basic design/animation I came up with. By making the ads as flexible and simple as possible I hope to bring the content to the forefront and keep the weight to an absolute minimum without compromising quality of image (all adhering to IAB standards). Above are a few examples of the new design that draws text from an XML feed using AS3:

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Google little animation.

I was really inspired by this very simple animation from google. On the browser background I am using it gave me a sense of planetary bodies moving in space. The branding here is also excellent, using the google colours and giving a sense of dynamism and perfection. If you look very closely at the animation you can also see tiny extensions to the planets that look to be orbiting each of the circles. It also reminded me of a previous post made called “minimal lights” when you can see them here. MINIMAL LIGHTS

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Spreadshirt

Customized Men’s Premium T-Shirt
Customized Men’s Premium T-Shirt

A friend of mine recommended using this printing service to create one off designs (http://www.spreadshirt.co.uk). Check out the prospective look of the shirt!

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Graphic Design Uncategorized

Symbolic Patterns

Triptych symbol combining three individual patterns inspired mainly by the Metatron cube (flower of life)

The Glitch Mob’s artwork symbol also employs the use of sacred geometry, focusing on the band’s use of sound which can be visually represented through the medium of water through a technique known as cymatics. See my earlier posts on the subject

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Live 3D banner

An example of a 3D ad made in Flash displaying live hits on the host website. This is just a small feature of the website but it shows that information can be harnessed directly into the a 3D display for informative purposes with a variety of data variables. I can see this being harnessed within advertising to shed light on a company service like Lycamobile’s. i.e. To give live rate feeds for each country we service.

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Universe Sandbox

This hugely impressive gravity simulator game founded by Dan Dixon nearly 18 years ago has jumped leagues since I first came across it in 2008. It predates the hugely popular Kerbal Space Program and is definitely for the more discerning astro-physicist. The newest version of the game has been re-written in Unity, a Direct3D and OpenGL utilising library. I am currently developing a project that may be able to piggy-back the project as an MMORPG, so watch this space on kickstarter.com!

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Web GL Globe

Here is the future of internet browsing whereby browsers tap into 3D video processing for a truly remarkable online experience. If this technique could be wielded it could provide instantaneous interactive information for users to gain a broader insight into a company’s business or indeed data visualisation which would help people to make more informed decisions on a day-to-day basis. What is even more impressive is that google has managed to get this working with mobile devices! The applet uses a combination of three.js (javascript library) and HTML to achieve fluid motion graphics that do not infringe on the your computer’s processing power!

“The primary challenge of this project was figuring out how to draw several thousand 3D data spikes as quickly and smoothly as possible. To do this, we turned to Three.js, a JavaScript library for building lightweight 3D graphics. For each data point, we generate a cube with five faces – the bottom face, which touches the globe, is removed to improve performance. We then stretch the cube relative to the data value and position it based on latitude and longitude. Finally, we merge all of the cubes into a single geometry to make it more efficient to draw. The second challenge of the project was animating the globe – we wanted it to be fun for the user to manipulate. Thanks to WebGL, we’re able to display thousands of moving points at high frame rates by using the user’s graphics processing unit (GPU) for 3D computations. Each state of the globe has its own geometry and we morph between them with a vertex shader, saving precious CPU resources. Additionally, to make the globe look nice, we took advantage of the possibilities of GLSL and created two fragment shaders, one to simulate the atmosphere and another to simulate frontal illumination of the planet. Now that we’ve released the globe, we’re hoping that developers like you will create your own. What data will you show on it? If you’re feeling inclined, you can learn more about the data format (represented in JSON) and get the code here. If you create your own globe, please also consider sharing a link with us — at some point in the future, we hope to post a list of interesting globes that have been submitted.”

[Source: Google Code Blog]

If you were Unable to view the OpenGL Data Visualisation, here is a still of the render.