Here I have mocked up a few variations of the 3D environment I wanted in the style of the game ‘Wipeout’. The final animated version of these racing track renditions will be produced using Processing, a pixel based programming language. I am looking forward to getting to grips with this over the holidays and producing elements in the background that respond to the music. I am not sure whether this process will take into account the perspective of the graphic objects created.
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